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MasterGiygas

35 Game Reviews

3 w/ Responses

13 later, and here we are, looking directly into a piece of my childhood. Playing it again makes me experience those early 2000s, and all it's internet and flash culture. Now that Adobe is going to off it for good, nothing made more sense than revisit all those games that made that time so interesting, in an odd sense. The game has very interesting concepts, reminds me alot of Sin City, it's visuals and soudtrack are nicely tunned in synchrony. This game ,along with all it's flaws, stands among games like Alloy Steel, Alien Hominid, Dad n' Me, and much more, representing the zeitgeist of those early 2000s. Wherever you are today, AngryBinary, bear in mind that your work, im my opinion, has left its mark on internet history.

Interesting concept, fairly addictive. The sound effects are relaxing too.
My only suggestiong would be implementing more sound effects similar to the ones already in use. Also, if you got the time/resources to do it, i think implementing a finite gamemode with leaderboards, so players can compete for the fastest time. But that depends totally on what you're aiming for with this project, of course, Great work nonetheless.

A solid start. Nothing that can't be improved by spending more time at the computer

You made it louder didn't you ?

SenbeiNorimaki responds:

Nope all i did to remaster the game was by taking the face & scream from the Blu-ray version of The Ring !thanks for playing the remastered version of Scary Maze Game!

Very simple and addictive game. You will surely not beat this one on your first try, as the levels get more and more challenging as you advance. Soundtrack is fairly good, is up to the game's mood, though it gets a little repetitive after a while. I felt some levels were easier than their subsequent but just like in many other games i've played. A second part would be very welcome with some minor adjustments in the soundtrack and maybe more some more levels or a level editor could be a great addition, but it's up to the game's creator to study (or not) those possibilities and see what (s)he sees fit.

In a nutshell, it feels like a red ball clone with double jump mechanics. Gets obnoxius after less than one minute. You surely can make better projects off Red Ball's "formula".
-edit in response to the author-
Red Ball is an old platformer game very similar to yours, it's not hard to find it online. I see you did this all by yourself, and that's commendable, but "being based on one theme" doesn't give your game a shield against obnoxiousness, as there are alot of "one themed" games out there that are not boring and also have only one type of game mechanic like the Quickdraw series by 53xy83457 or Super Grower by MrNannings,( i recommend you check those two, if you wish). sorry, but that's not an excuse. Keep doing your projects, im not a hater, i'm just someone that played your game and gave it's opinion, nothing more. Sure, my attention span is different than yours and everybody else, but what im saying is that if you want to do a project, do your best. Push your boundries, one project at a time. You will be slowly climbing the stairs. I wish you good luck in your future projects.

Average platformer with pretty interesting mechanic, like it's idea. Level design could be improved a bit more by making some obstacles less intuitive and more challenging. Art and soundtrack, no complaints. A restart button would be a good addition also. For a game made in only three days, its pretty solid.

classic

What a wonderful game...Indeed our mind is a perilous place that can keep us trapped, making one feel lonely, guilty, tormented... But our mind can also be the best place in the whole cosmos, because its the only place where you can really be free. Free from everything and everyone. But unfortunately, one cannot stay in this state of pure hapiness for long and must wake up for reality, sooner or later...This game is full of amazing metaphors, and each metaphor can have many interpretations.
The monitor, for example. It seems to represent someone who cares about the main characther, trying to desperatly call him to reality, to the awaken world.
The room, as mentioned before, is a metaphor to the mind. In the start of the journey the characther finds it an empty, lonely place, where the only thoughts in his mind are negative....without food, without water, he wasnt going to last much there and his scarce few memories were like a torture to him, making him remind something of his past life, that even if it was horrible, it was certanly better than dying in place like this. But our mind is limitless, and soon the characther realises it and stops to worry about anything mundane, because in his own mind, he is a god....and this thought is what really sets him free from his suffering.
This game is amazing not becuase of its graphics, soudtrack or anything related. It is amazing because it makes you think.

The game is simple, but the story is very interesting, the soundtrack is good and i have no complains about the art, it was all made by only one person after all. Looking forward to part.2!

JackAstral responds:

Thanks!

I am a sniper that has an aim in his head 24h a day. On my spare time i also write reviews and critiques (though im far from being good at this)

John Parker @MasterGiygas

Retired Sniper

Nintendo 64 land

Joined on 10/12/11

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